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All About Gaming Industry Careers & Game Design Fundamentals

2 courses in 1. Explore Career Paths in the Gaming Industry and the Fundamentals of Game Design
Instructor:
VICONIC Development
722 students enrolled
English [Auto-generated]
Understand the roles in game development
Learn the Fundamentals of Game Design
Generating and drafting ideas for games
Mechanics, dynamics, and systems in game design
The phases of game development
Find out if a career in the gaming industry is for you
Preparing for a job in the game industry

Welcome to this 2 part course where you’ll get insights on careers in the gaming industry and learn about the fundamentals of game design.

We’ll start things off where we explore careers in the gaming industry. You’ll learn about concepts and skills required to make it in the gaming industry—whether you want to build and finance your own game or land a job at a studio or in mobile gaming.

We’ll explore the structure of a typical game studio, the distribution paths for different types of games, marketing trends, the various roles (both artistic and technical), and the skills you need for each job.

Then we’ll get into game design. You’ll learn about strategies for starting a career in game design,  drafting your game ideas,  tools and skills. We’ll also discuss the role of the game designer, as well as how to define the  core loop of your game, create features from a core, and much more. 

Getting Started

1
Introduction
2
Game Industry Studio Structure
3
Game Development Phases

Game Development Roles

1
Roles in Game Development
2
The level designer and design skills
3
Game programming roles and skills
4
Game artist roles and skills
5
Game audio roles and skills

Game Design and Development

1
Game theory
2
Target Market
3
Platform, distribution model and choosing a game engine
4
Independent Game Development
5
Funding your own games

Game Design

1
Role of Game Designer
2
Types of Game Designers
3
Ideas for games
4
Project: Make a Game
5
Core of a Game
6
Defining features from a core
7
Project: Creating features from a core
8
Players
9
Game view
10
Game Mechanics
11
Goals
12
The mechanics of play
13
Game systems
14
Understanding systems and character system
15
Project: create character system
16
Chance in games
17
Project: chance
18
Skills and decisions in games
19
Strategy, tactics and skill
20
Project: designing for mastery
21
Pitching a game
22
Proposing a game
23
Documenting your game design
24
Project: Documenting your game pitch
25
Making games
26
Going Indie
27
Getting in the Gaming Industry
28
Jobs in the Gaming Industry
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Includes

5 hours on-demand video
Full lifetime access
Access on mobile and TV
Certificate of Completion