Hair and Paint FX with Maya for Beginners
Tired of using polygonal hair for your 3D characters? Then this course is for you! With Maya nHair and Paint FX Hair create believable, dynamic hair for your animated characters with ease as well as create an nCache and learning how to render Paint FX using Mental ray for Maya 2016.
Take the next step to making your animations look much more convincing with the use of animated nHair simulations. Learn how to quickly solve any technical issues you may encounter when creating your nHair or Paint FX.
Create eyelashes & eyebrows in minutes with Paint FX hair as well as receive monthly Bonus tutorials for new Hair styles and Paint FX techniques free.
In this introduction we give you a brief description of what you'll be learning in the first volume of this course. We've also attached the character file May to be used for this course in .fbx file format.
In this lecture, students will learn how to prepare their character for nHair creation, as well as placing each polygonal hair needed onto their own layers for organisational purposes.
Students will learn how to convert polygonal edges to curves in preparation of nHair creation. They will learn how to use the convert edges to curves options located in the modify menu in Maya 2016.
In this lecture, we will create nHair from the curves created. Students will learn how to assign hair systems for nHair as well as the creation process when doing so.
In this lecture, we will go through the options available to you when creating nHair and all the attributes available to you. Students will learn how to edit the colour, width and detail of the model's nHair to get the look they require.
In this lecture, we'll go through all the common issues you may encounter when creating nHair and how to solve them. What to look out for during the creation process and why some of these issues happen.
In this lecture, we'll go through creating an nCache for your nHair and the various options available to you during the nCache creation process. An nCache is perfect for when you want to go to a specific frame during editing or you want to do a playback without having to worry about your nHair being to much to calculate during your playback without an nCache.
This lecture, we'll go through all of the usual settings that we used for the nHair simulation for the animated character May, also these settings are normally used for characters with long hair that have a lot of movement to them.
In this lecture, we'll use Paint FX to create eyelashes for the character may as well as give you some tips during the creation process.
In this lecture, we'll continue using Paint FX for the eyebrows and go through the various settings to ensure that you understand how Paint FX for the eyebrows work.
In this lecture we'll show you how to successfully render Paint FX in mental ray for Maya 2016.
In this lecture, we'll show you how we created the hair for the scalp of the animated character May as well as the attribute settings used. These attributes work perfectly for characters with pony tails or hair that is closely fitted or tied down and animated.
In this conclusion, we'll briefly go over all of the lectures we covered for Volume 1 of this tutorial. Also, look out for our bonus Volumes every month.