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Scrum Made Easy: Become an Effective Scrum Team Member Today

Everything You Need to Know About the Scrum Roles, Events and Artifacts for Successful Product Development
Instructor:
Jeb Riordan
871 students enrolled
English
Become a valuable member of a Scrum Team - Scrum Master, Development Team Member
Have a practical understanding of the Scrum processes and what you need to do to contribute to the success of your project. You will be able to use the Scrum process to deliver your product
Understand the different roles in a Scrum Team, the Scrum Artifacts and the Scrum Events
Confidently facilitate the Scrum Events, daily scrum, sprint planning meetings, sprint reviews, sprint retrospectives
Be able to write concise User Stories, develop your Sprint Backlog and create your Sprint Task-board
Be able to estimate the effort needed to complete tasks and monitor progress using burn-down charts
Appreciate a little theory: The Agile Principles, the Scrum Values

Scrum is becoming the most popular of the Agile Frameworks for delivering software applications and complex products.

By the end of this course you will know what the Scrum Framework is all about and be able to contribute to the success of your projects using the Scrum methods and processes.

Learn and Master the Scrum Roles, Events and Artifacts, Enhancing Your Career Prospects and Enabling You to Become a Valued Member of Your Agile Scrum Project Team

  • Be able to explain what the Scrum Framework is and how it will make your organisation more efficient in developing new products
  • Understand the three pillars of the Agile Scrum Framework: Transparency, Inspection, Adaptation. And the concept of Empirical Process Control where decisions are made based only on what is known
  • Feel confident participating in the formal and informal Scrum Events


Learn Why Using Agile Scrum is So Powerful in the Rapid Development of New Products

Scrum is most often used to manage complex software and product development using iterative and incremental processes

Delivering complex products using Scrum is all about creating quality, working versions that provide the highest business value in the shortest possible time

Scrum significantly increases productivity and reduces time to market compared to the traditional waterfall project management processes

The course is structured around the three Scrum perspectives of Roles, Events and Artifacts

Section one includes and overview of the Scrum Framework and the Scrum Process Flow

Section Two introduces the the Scrum Roles of Product Owner, Scrum Master and the Development Team

Section Three focuses on the Scrum events, or meetings that need to take place

Section Four  includes the Scrum Artifacts that are needed for monitoring and reporting the status of the works

Section Five is where we get into the practical aspects of working with the Scrum Framework including again the Roles, Events and Artifacts

Section Six is where we wind down a little and discus the theory behind developing products using the Scrum Framework and Processes

At the end of each section there is a short multi-choice quiz to keep you on your toes

There are also downloadable spreadsheets and checklists in the resources area of lectures

Introduction to the Course

1
Introduction and Welcome to This Course on the Agile/Scrum Framework Made Easy

Hi, and welcome to the course. In this lecture I introduce myself, explain what the course is all about, how it is structured

2
Overview of the Scrum Framework Process Flow for Efficient Product Development

By the end of this lecture you will appreciate the cyclical, incremental process used when developing a product using the Agile/Scrum framework.

Download a copy of the July 2013 Scrum Guide from the resources area

Scrum Roles

1
Scrum Roles: Product Owner, Scrum Master, Development Team

Introduction to the three roles in a scrum team delivering a product using the Agile/Scrum framework

2
Product Owner the First Key Player in the Game
By the end of this lecture you will have a clear understanding of the tasks and responsibilities of the Product Owner as a member of a scrum team
3
Scrum Master the Second Key Player in the Game

By the end of this lecture you will have a clear understanding of the tasks and responsibilities of the Scrum Master as a member of a scrum team

4
Development Team the Third Key Role in the Game

By the end of this lecture you will have a clear understanding of the tasks and responsibilities of the Development Team in a project creating a product using the Agile/Scrum  framework

5
Quiz Section 2 Roles

Scrum Events, or Ceremonies, or Meetings, Whatever the Name they're the Same

1
Scrum events: Meetings, Meetings, Meetings

Introduction to the main events in the product creation cycle

2
The Sprint a Container for the Mandatory Scrum Events and More

By the end of this lecture you will understand the reasons for limiting the duration of individual sprints to maximum one month and that all the key players need to be very disciplined to make the process work

3
Sprint Planning Meeting Where the Development Team Have the Majority Say

By the end of this lecture you will understand the importance of a well planned and  facilitated coming together of the scrum team to agree what is in and what is out of the next sprint backlog

4
Daily Scrum for the Workers Only!

By the end of this lecture you will know to attend and the answers you need in the all important daily stand up meeting and with so little time…

5
Sprint Review, Time to reflect on the What…

By the end of this lecture you will appreciate the need for active participation from all key stakeholders so that the current increment and revised product backlog is exactly what they expect

6
Sprint Retrospective, Time to reflect on the How…

By the end of this lecture you will appreciate there can be no ego when conducting the sprint retrospective and that’s good for the team

7
Product Backlog Grooming a Very Necessary Scrum Event

By the end of this lecture you will understand the need to groom or refine the product backlog continuously. And make sure it is reviewed and updated before the sprint planning sessions

8
Quiz Section 3 Events

Scrum Artifacts: Necessary for Transparency, Inspection and Adaptation

1
Scrum Artifacts: Totally Transparent and the Basis for Inspection and Adaptation

By the end of this lecture you will know what artifacts are needed in a practical scrum based project for transparency, inspection and adaptation of the product of the project 

2
Product Backlog, a List of all Requirements, Needs and Expectations

By the end of this lecture you will have a clear understanding of the product backlog, who owns it, what’s inside it and most importantly that the product backlog is constantly changing as the work progresses and more details can be included

3
Sprint Backlog, a List of Tasks to be Completed During the Sprint

By the end of this lecture you will understand the difference between the Product Backlog and the Sprint Backlog, who is responsible for what and that the Product Backlog Items are decomposed to produce tasks in the Sprint Backlog

4
Increment: The Sum of all the Product Backlog Items Considered “Done”

By the end of this lecture you will know that the Increment is a potentially shippable product

5
Definition of Done Improves the Level of Transparency

The definition of done is used to assess the completeness of the work on each increment and by the end of this lecture you will understand how important it is that the whole scrum team have a common understanding

6
Burn Down Charts Presenting Status and Highlighting Outstanding Effort

By the end of this lecture you will understand the importance of showing the real status of the work with an emphasise on the work not done and the effort needed to complete that committed work within the sprint time-box

7
Sprint Task Board Displays the Work in Progress

By the end of this lecture you will know what a sprint task board looks like and the importance of keeping it up to date

8
Quiz Section 4 Artifacts

Scrum in Practice

1
Scrum in Practice

By the end of this lecture you will have a better understanding of the practical application of the scrum processes when developing a product incrementally and iteratively.

2
User Stories: The Only Way to Describe a Product Backlog Item

By the end of this lecture you will be able to develop product backlog items by writing effective user stories that can be estimated, prioritised and considered as “Ready” for inclusion in the next sprint

3
User Stories: Life Cycle and the Three Cs

By the end of this lecture you will have a better understanding of the life cycle of a user story from creation, through to understanding and onto delivery of the end result

4
User Stories: INVEST in the Criteria for a Well Written Product Backlog Story

The mnemonic INVEST may help you remember a set of criteria that can be used to assess the quality of a user story

5
User Stories: Acceptance Criteria

By the end of this lecture you will know what acceptance criteria look like and understand the importance of defining the acceptance criteria before work starts on creating the feature or requirement

6
Product Owner In-between the Customer and the Development Team Always Available

By the end of this lecture you will know the main areas of responsibility of the product owner and where he needs to focus his attention

7
Scrum Master: A Servant-Leader Role Supporting the Whole Scrum Team

By the end of this lecture you will understand the complex nature of the Scum Master role and the need for the very best in communication skills

8
Development Team: Self-organised Professionals that Get the Work Done

By the end of this lecture you will know the main responsibilities of the development team and how they should behave

9
Product Backlog: Where it all Begins

By the end of this lecture you will be able to contribute to the creation and grooming of a product backlog

10
Estimating: Planning Poker for Consensus of Opinion

By the end of this lecture you will know how to conduct an effort estimating session using the technique called Planning Poker

11
Estimating Effort: In Real Time, Ideal Time or in a More Abstract Way

By the end of this lecture you will understand the different ways to the measure the effort needed to complete tasks and be introduced to the concept of Story Points

12
Story Points: An Abstract Method of Estimating Relative Sizes of User Stories

By the end of this lecture you will understand the concept of ‘story points’ and be able to apply the process in your effort estimating sessions

13
Velocity: Speed in a Given Direction. Performance Metric for Development Team

By the end of this lecture you will understand the velocity metric and use it in your sprint planning, release planning and use it to estimate the probable completion date for your product

14
Sprint Goal: The Sprint Objective Described in as Few Words as Possible

By the end of this lecture you know what the sprint goal is, it’s benefits and how best to develop it

15
Sprint Planning: When the Development Team Decide What to Work on Next

By the end of this lecture you will know that the sprint backlog is defined during sprint planning sessions and it is after all only an objective, a target to aim for

16
Sprint Planning Meeting: Where the Workload for the Development Team is Defined

By the end of this lecture you will become a valued contributor to the sprint planning meeting

17
Burn Down Charts: Really Necessary to Keep the Team On-Track

By the end of this lecture you will be able to create your own burn-down chart using MicroSoft Excel.

There is also a downloadable template in the resources area for you to use

18
Daily Scrum: A Daily Standup Meeting Held Same Place Same Time Every Working Day

By the end of this lecture you understand the need to prepare for this daily meeting, that it is not to report status but to synchronise activities of the development team

19
Sprint Review: Where the Latest Product Increment is Demonstrated and Discussed

By the end of this lecture you will know what to expect when you attend a sprint review

20
Sprint Retrospective: Time for Reflection on People Processes and Tools

By the end of this lecture you will know the importance of a well facilitated scrum retrospective

21
Health Checks: Checklists to Assess the Application of the Scrum Framework

In this lecture you will be able to download a set of checklists that you can use to measure the health of your project processes

22
MoSCoW Method for Prioritising Tasks during Product Backlog and Sprint Planning

By the end of this lecture you will have a solid understanding of the need for a structured, repeatable process for prioritising product backlog items and sprint backlog tasks. Then we discus the MoSCoW Technique for prioritisation: The Must Have, The Should Have, The Could Have and the Would Have But Probably Won’t Get.

23
How to Apply Earned Value Analysis in a Scrum Project

Earned Value Analysis integrates scope, cost, schedule and most importantly the progress of the actual work.

The result is a set of measurements that  provides an early warning of performance issues allowing time for changes to be made to get back on track.

The application in traditional waterfall projects is very effective however introducing the same metrics in a Scrum project appears to be overly complicated and well just not worth it.

Well I say that’s not true as long as we are pragmatic about the whole process and we adapt the waterfall approach to the scrum framework.

24
Quiz Section 5 Practical Scrum

A Little Theory…

1
Comparing Waterfall Project Management to Scrum Product Management Processes

By the end of this lecture you will appreciate the differences between managing a project using traditional waterfall approach and using an Agile/Scrum approach

2
What is Agile?

By the end of this lecture you will know the four values and the twelve principles of the Manifesto for Agile Software Development

3
What is Scrum?

By the end of this lecture you will appreciate that Scrum is a lightweight agile framework focusing on delivering highest business value in the shortest possible time

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