4.4 out of 5
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Starting Your Game Studio: How to Create an Effective Team

Learn online how successful video game companies formed their team, run their business, and why it worked (or not).
Game Garden Academy
115 students enrolled
English [Auto-generated]
Identify the roles in your game startup and how to balance them
Understand how different personalities affect team dynamics
Explore your personal and team's motivation to start a game studio
Balance business and creativity in your game startup
Understand the team composition of successful game studios, and how they deal with decision-making

Learn the fundamentals of an effective game startup team

  • What makes a perfect team for a game startup? 
  • What roles exist within a game startup, and how do you balance them? 
  • How do personal and team motivations influence the growth of a game studio?
  • How do you balance creativity and business?

This course teaches you about the people needed to form a game company, and keeping expectations in sync with reality. You will get theory and hands-on tips about team composition and team dynamics, applied to startups in the games industry. Most startups are small in size and generally are founded due to a shared passion for games. As an independent game developer, you are making a game and have to run a business at the same time, which is a huge challenge. There’s not one answer why some teams are successful, and why some fail. What makes a team successful is a complex set of variables, which we are going to dive into to help you on your way. 

This course combines theory with experience, and provides you with practical examples through interviews with successful game studios. You see how studios formed their team and why it worked (or not), the influence that personalities have on the production, how they handle decision-making, and the balance of creativity vs business.

This course includes interviews with:

  • Rami Ismail of Vlambeer (Ridiculous Fishing, Super Crate Box, Nuclear Throne)
  • Joost van Dongen & Olivier Thijssen of Ronimo Games (Awesomenauts, Swords & Soldiers)
  • Adriaan Jansen & Manuel Kerssemakers of Abbey Games (REUS, Renowned Explorers: International Society)
  • Derk de Geus of Paladin Studios (Momonga, Mirage)

An Introduction to Game Studio Teams


Team Composition

The Game Studio Canvas


Personalities in a Game Studio

Deep Motivation

Personal and Team Motivations in a Game Studio

Creativity versus Business

Balancing Creativity and Business

Interviews with Game Studios

Interview with Rami Ismail of Vlambeer
Interview with Joost van Dongen of Ronimo Games
Interview with Olivier Thijssen of Ronimo Games
Interview with Adriaan Jansen of Abbey Games
Interview with Manuel Kerssemakers of Abbey Games
Interview with Derk de Geus of Paladin Studios


You can view and review the lecture materials indefinitely, like an on-demand channel.
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don't have an internet connection, some instructors also let their students download course lectures. That's up to the instructor though, so make sure you get on their good side!
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2 hours on-demand video
Full lifetime access
Access on mobile and TV
Certificate of Completion