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The Complete Apache Groovy Developer Course

Learn how to program using Apache Groovy.
Instructor:
Dan Vega
7,486 students enrolled
English [Auto-generated] More
Create Groovy Applications from Scratch
Use the Groovy Console
Write Groovy Applications in IntelliJ
Understand the different features of the Groovy Language
Retain Information through quizzes and exercizes

Are you looking to learn a new language? Learning a new language helps expand your skill set as a developer and make you more marketable to employers. If you aren’t learning a new language because it’s not the one you use at work, I think you’re missing out on the benefits. I often find that seeing how other languages solve problems makes me a better developer with the languages I use on a day to day basis. I am here to tell you all about an awesome dynamic language called Apache Groovy.

What is Apache Groovy?

Apache Groovy is a powerfuloptionally typed and dynamic language, with static-typing and static compilation capabilities for the Java platform, aimed at improving developer productivity thanks to a concise, familiar and easy to learn syntax. It integrates smoothly with any Java program and immediately delivers to your application powerful features, including scripting capabilities, Domain-Specific Language authoring, runtime and compile-time meta-programming and functional programming.

Who Should Learn Apache Groovy?

I am going to teach you everything you need to know to start using the Groovy programming language. This course is really designed for 2 different types of people and I think you will both benefit from it. If you’re a beginner programmer with a some experience in another language like Python or Ruby, this course is for you. Dynamic languages are generally thought of as easier for total beginners to learn because they’re flexible and fun. If you’re an existing Java Developer (Beginner or Experienced), this course is also for you. You will learn Groovy compliments the Java language and makes some of the complex tasks from Java concise and easy.

Enroll Today

I have spent a lot of time putting together what I think is the most complete course on Groovy on the market today. Please take the time to watch the preview videos and If you like what you see, click that enroll button and I will see you inside!

Introduction

1
Introduction and Goals for this course

Welcome to the complete Apache Groovy Developer Course. My name is Dan Vega and I will be instructor. I have been developing software for over 15 years now and I have a real passion for teaching and helping others. I use Groovy almost every single day and I can honestly tell you that I enjoy working with language and Groovy makes programming fun again.

I want to start off by thanking you for purchasing this course. I spent a lot of time developing what I think is one of the most complete courses on learning Groovy around. In this course we are going to walk through some of the basic fundamentals of the language. After that we are going to cover everything from closures to meta programming, testing, DSLs and so much more. I am taking a very hands on approach in this course. We are going to have a ton of quizzes and exercises to help reinforce the things that we learn in each section. After each exercise we are going to discuss the problem and walk through the solution together.

So I hope you enjoy this journey with me and if you have any questions please don’t hesitate to ask them.

2
What is Groovy?

In this lecture I want to take a few minutes and explain what Groovy is to those of you brand new to the language. If you’re not new to Groovy I still think you might learn a thing or two so let’s jump on in. Apache Groovy is a powerful, optionally typed and dynamic language, with static-typing and static compilation capabilities, for the Java platform aimed at improving developer productivity. The Groovy language is inspired by languages like Python, Ruby, and Smalltalk, making them available to Java developers using a Java-like syntax.

3
Source Code

In this lecture we will walk through how to find and download all of the source code for this course. All of the source code for this code is available on Github and broken up into sections to follow along with the course.

4
The Groovy Website & Documentation

In this lecture we will walk through the Groovy Website and look at all of the available resources to us. It is important to know how to find things especially when you are looking for answers. I am going to walk through the website and all of the documentation.

5
Groovy Books & Additional Resources

I don't know about you guys but I really like to use as many resources that are available to me as I can when I am trying to learn something. I love courses like this one as well YouTube videos, blogs, articles and even good old fashioned books. I want to spend a couple minutes and talk about a few books that have really helped me out. These are not required for the course by any means but I have read them and I think it would be wise to pick one or all of them up.

Groovy in Action (Second Edition)
Making Java Groovy
Programming Groovy 2

At the end of this course I have a section on additional resources. This will contain some links to websites, books, blogs, podcasts, YouTube videos or anything else I think might be of help to you.

6
How to get the most out of this course

In this lecture we are going to cover how to get the most out of this course. I have taught a few courses and I have taken a ton of them and I think one of the biggest keys to being successful with them is applying what you learn. To me this means you aren't trying to complete this course in a day. You are spending the time to go through the exercises and quizzes. I would even suggest taking this further if you can. Write your own sample scripts or applications to further understand the code that we are going through in each section. When you get comfortable enough create your scripts and applications and upload the github.

Getting Started

1
Intro

In this lecture we are going to talk about what we cover in this section. This section is all about getting started, setting up your development environment and making sure you know how to use the tools you have at your disposal. 

2
Installing the Java JDK on Windows
In this lecture we are going to install Java on Windows. Remember that Groovy compiles down to Java bytecode so we still need to install the JDK
3
Installing the Java JDK on Mac OSX
In this lecture we are going to install Java on Mac OS X. Remember that Groovy compiles down to Java bytecode so we still need to install the JDK
4
Installing Groovy on Windows
Installing Groovy on Windows
5
SDKMAN

In this tutorial we are going to install Groovy on Mac OSX by using one of my favorite tools. The Software Development Kit Manager (SDKMAN) is a great tool for managing parallel versions of software. If you are on Mac OSX you can still install Groovy manually but quite honestly I don't know why you would.

6
groovysh
In this lecture we are going to look at groovsh, the Groovy command like shell.
7
groovyc
In this lecture we are going to look at running and compiling groovy programs.
8
Groovy Console
In this lecture we are going to look at the Groovy Console. This program is great for writing small Groovy programs and we will use it throughout the course
9
Hello, IntelliJ

In this lecture we are going to install IntelliJ and then look at how to create a standard Hello, World project. You can use the community edition for this.

10
[Exercise] 3 ways to Hello Groovy

In this exercise you will create 3 different Hello World scripts.

11
[Exercise Review] 3 ways to Hello, Groovy

So how do you think you did with that exercise? Now that you have had some time to take a look at it I want to go through a quick review and let you know how I would have solved that problem.

12
From Java to Groovy
In this lecture we are going to look at the differences from a Java class to a Groovy class. If you have never written a single line of code in Java it is still good to see how much less code you use in Groovy. For all of you Java pros out there if this is your first time seeing this it can be an eye opener.
13
Getting Started With Groovy

Time to review what we learned in this section.

Groovy Basics

1
Intro
In this section we are to discuss many of the basic concepts of the Groovy language. A few of the lectures will be short and basic introductions but we we will cover some of the topics in later sections of this course.
2
Imports

In this lecture we are going to talk through how to use import statements to import packages and classes into your program. 

3
Keywords
In this lecture we are going to quickly talk about keywords. The Java language defines 50 keywords that are reserved words in your applications. The Groovy language adds an additional 4 bringing us to a grand total of 54 keywords.
4
Comments
In this lecture we will talk about the different options we have for commenting out code. I also want to look at a great blog post that highlights the evolution of a software engineer
5
Assertions
In this lecture we are going to take a look at assertions. Assertions (by way of the assert keyword) were added in Java 1.4. An assertion is a statement in the Java programming language that enables you to test your assumptions about your program.
6
Scripts
In this lecture we are going to talk about scripts. We have already seen the idea of scripts a little bit in this course but we will cover them a little more here.
7
Classes

In this lecture we are going to introduce classes. Classes are one of the most fundamental concepts of object oriented programming. We could spend hours talking about the building blocks of OOP but what we are going to talk about now is creating objects and using them.

8
[Exercise] Create Your own Class

In this lecture you going to create your own class and we are going to have a few rules for you to follow.

9
[Exercise Review] Create your own Class

In this lecture we are going to review the previous exercise on creating your own class.



10
Numbers
In this lecture we are going to talk about numbers in Groovy. In the next section we will talk more about the different data types in Java and Groovy but for now I want to briefly focus on numbers.
11
Groovy Control Structure
In this lecture we are going to talk about control structures in Groovy. Control structures are a basic feature of any programming language.
12
Annotations & AST Transformations
In this lecture we are going to talk about annotations. You have already seen an annotation in this course and may not have even realized it. In the Java to Groovy demo we showed an example of how we could remove the tostring method and replace it with with a single line above the class. That was the toString annotation.
13
[Exercise] Using AST Transformations

AST Transformations are awesome. In this exercise we are going practice using a few.

14
[Exercise Review] Using AST Transformations

In this lecture we are going to review the exercise on AST Transformations.

15
Operators

In this lecture we are going to look at some of the basic operators that you will come across in Groovy.

16
Grapes
In the last lecture we got a quick introduction to annotations. In this lecture we are going to look at a special annotation you may see throughout this course and in examples you come across on the web. The @Grab annotation is used to define external library dependencies in a script.
17
Learning Groovy Basics

We are going to cover what we learned in this section

Simple Data Types

1
Data Types Intro

In this lecture I just want to talk briefly about what we are going to learn in this section.

2
Java Data Types

In this lesson we are going to talk about primitive data types in Java. To understand data types in Groovy we need to understand data types in Java

3
Groovy Data Types & Optional Typing

In this lecture we are going to talk more about Groovy data types. In Java every variable needs to be declared with a type and this is one place where Groovy is very different.

4
Data Types

All about data types

5
Working with numbers

In this lecture we are going to cover some of scenarios you are going to run into while working with numbers in Groovy.

6
Operator Overloading

In this lecture we are going to talk about this concept of Operator Overloading. We are going to look through the documentation and see what operator overloading is available to us and walk through some demos. 

7
[Exercise] Operator Overloading

In this exercise we are going to learn how to implement operator overloading on our own classes.

8
[Exercise Review] Operator Overloading

In this lecture we are going to review our operator overloading exercise.

9
Strings

In this lecture we are going to look at working with Strings in Groovy. There are different ways to create Strings based on our needs and we will cover most of them here.

10
Regular Expressions

In this lecture we are going to cover the basics of regular expressions. Java has had support for regular expressions (or regex as it's often referred to as) since 1.4. These are a representation of a search pattern used to scan and match for text. While you can use them in Java there are certain situations where the become very complicated. Groovy adds three very helpful methods to the API. In this lecture we are going to cover those, some basics about constructing patterns and a short demo that will bring everything together for us.

Collections

1
Collections Intro

In the last section we took a look at some basic data types in Java & Groovy. In this section we are going to dive into some complex data types also known as collections. If you have done any Java programming in the past you know that working with collections hasn’t always been easy. In fact Groovy took something complex in Java and made it easy to work with and that is one of the main reasons I took a look at Groovy in the first place. In this section we are going to take a look at ranges which might be new to some developers but they are very useful and easy to work with. We will also look into maps and lists but thanks to some GDK enhancements they also become very easy to work with.

2
Ranges

In this lecture we are going to take a look at our first complex data type called a Range. Ranges allow us to define a list or "range" of items and move through them. 

3
Lists

In this lecture we look at another data type called a list. Lists allow us to create lists of things and there is an easy to use API for manipulating these lists. 

4
Maps

In this lecture we are going to look at the final data type of this section called a Map. A map allows us to create key / value pairs of data.

5
[Exercise] Using Collections
6
[Exercise Review] Using Collections

We are going to review the quiz on using collections.

Closures

1
Intro

We are going to begin our introduction to closures in this section. You can start to do some really cool things with closures and they are a fundamental concept in learning the Groovy programming language. 

2
What are Closures?

In this section we are finally going to dive into Closures. You aren’t going to get very far in Groovy before you start running into Closures. They are everywhere and a pretty big part of the language. In fact they are probably the key feature that has made Groovy as popular as it today. That is why this section is extremely important to understand and I hope you will take the time to really understand we go over here.

So what is a closure? A closure is just like a method except that it is a first class citizen of the language. When I have a method in a class we give it a name, it takes some arguments and it performs some actions. A closure will do the same thing but unlike a method a closure is an object and can be used or passed around your program.

3
Creating Closures

In this lecture we are going to introduce you to closures. We will walk through how to create them and some of the basic syntax we use to construct closures. 

4
Closure Parameters

A closure can accept parameters just like a method can. In this lecture we are going to look at all of the different ways a closure can accept parameters. 

5
Closure Quiz

This is a quiz about the basics of using closures.

6
Collections Methods

In this lecture we are going to dive into the documentation and look at some of the different methods we can perform on collections. We are also going to look at how to use a lot of these. These methods should start to make a lot more sense now that we understand how closures work.

7
Curry Methods

In Groovy, currying refers to the concept of partial application. Currying in Groovy will let you set the value of one parameter of a closure, and it will return a new closure accepting one less argument.

8
Closure Scope & Delegates

In this lecture we look at what scopes are available to us in a Closure. The delegate of a Closure is an important concept and helps set them apart from lambdas. 

9
[Exercise] Using Closures

In this exercise we are going to put what we learned in this section to the test. We have a bunch of exercises that should help us understand how to use closures a little better. 

10
[Exercise Review] Using Closures

In this lecture we are going to review the exercise Using Closures. 

Control Structures

1
Intro

In this lecture we will talk about our introduction into control structures. 

2
The Groovy Truth

Before we dive into the conditional structures like if, if / else or when we need to understand what the Groovy Truth is. This is because the expressions that are defined in those control structures need to evaluate ot a boolean and there is a fundamental difference how we handle this in Groovy compared to Java.

3
The Groovy Truth

Understanding how Groovy evaluates expressions as truth is important. In this quiz we are going to give you a bunch of examples and you need to tell me if it evaluates to true or false. 

4
Conditional Structures

In this lecture we dive into the conditional structures that you are going to use in Groovy.

  • if
  • if/else
  • if/else if/else
  • ternary / elvis
  • switch
  • in
5
Looping

In this lecture we are going to look at the different looping constructs available to us in Groovy.

6
Exception Handling

In this lecture we are going to get our first introduction to exception handling in Groovy. Exception handling in Groovy is pretty similar to Java with one big fundamental change and its a change I LOVE.

7
[Exercise] Control Structures

We are going to have a quick exercise to cover what we learned in this section.

8
[Exercise Review] Control Structures

Did you like this exercise? It was pretty short and sweet but we are starting to write more complete classes and this is really starting to get fun right? 

Object Oriented Programming (OOP)

1
Intro

What is Object Oriented Programming (OOP) and why should I care about it? What are some of the concepts that we are going to cover in this section. Please remember that people have written books on this subject alone so we won't cover everything. This is an introduction to the terms and concepts to make you more familiar with them so you can spot them and use them. 

2
Classes / Fields / Local Variables

We have talked about classes throughout this course but we really haven't had a chance to dive into the details. In this lecture we talk about how to create a class, declare fields and local variables. 

3
Constructors & Methods

Now that we have our class created and we know how to created fields it's time to move on to methods. In this lecture we are going to cover how to create and call constructors and methods. 

4
Organizing Classes into Packages

In this lecture we are going to use IntelliJ and learn all about packages. When we create classes we need a way to organize them so our classes remain maintainable and packages give us that ability. 

5
Classes Quiz

We are going to review the basic building blocks for creating classes. 

6
Inheritance

In this lecture we are going to talk about inheritance. When you have behavior that might be common to many classes we create a class to hold this functionality and extend this "base" class from our other classes. 

7
Interfaces
8
Traits
9
Groovy Beans

A JavaBean is just a standard

- All properties private (use getters/setters)
- A public no-argument constructor
- Implements Serializable.

    Java provides a mechanism, called object serialization where an object can be represented as a
    sequence of bytes that includes the object's data as well as information about the object's
    type and the types of data stored in the object.

- Create a Java Bean
- Equivalent Groovy Bean
- Look at a Groovy Bean under the hood
- How to use Groovy Beans
- How to write your own getters / setters
- Direct field access

10
[Exercise] What makes up a class
11
[Exercise Review] What makes a class

Runtime MetaProgramming

1
Intro to Runtime Metaprogramming

Metaprogramming is one of the highlights of Groovy. 

2
Meta Object Protocol (MOP)

The MOP (Meta Object Protocol) is a really big concept to understand when it comes to MetaProgramming. In this lecture we are going to define the MOP and explain what it is and how it is used. 

3
Customizing the MOP

Now that we have a little bit of an understanding of what the MOP is it's time to dive in a little further. We are going to learn how to customize the MOP using different hooks. 

4
MetaClass

Every single class has an associated MetaClass. The MetaClass contains all of the methods & properties your class contains. Where the dynamic nature of Groovy comes into play is by manipulating that MetaClass and not the concrete class. 

5
Runtime Metaprogramming

Just some basic question about what we are learning in this section.

6
Category Classes

Using the metaclass to add dynamic capabilities to our program is usually going to be the way to go. Sometimes we might prefer an alternative method that is a little more confined and not so application wide. In this lesson I want to take a look at this problem and show how categories help us solve it. There are also a few built in categories in the language and we will look at a demo of one today.

7
Intercept / Cache / Invoke Pattern

In this lecture we are going to look at a pattern called the Intercept / Cache / Invoke Pattern. This is a pretty solid performance pattern that we should be taking advantage of when we start dealing with missing methods. 

8
[Exercise] Runtime Metaprogramming
9
[Exercise Review] Runtime Metaprogramming

We are going to review the Runtime Metaprogramming exercise

Compile Time MetaProgramming

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