The Complete Apache Groovy Developer Course
Are you looking to learn a new language? Learning a new language helps expand your skill set as a developer and make you more marketable to employers. If you aren’t learning a new language because it’s not the one you use at work, I think you’re missing out on the benefits. I often find that seeing how other languages solve problems makes me a better developer with the languages I use on a day to day basis. I am here to tell you all about an awesome dynamic language called Apache Groovy.
What is Apache Groovy?
Apache Groovy is a powerful, optionally typed and dynamic language, with static-typing and static compilation capabilities for the Java platform, aimed at improving developer productivity thanks to a concise, familiar and easy to learn syntax. It integrates smoothly with any Java program and immediately delivers to your application powerful features, including scripting capabilities, Domain-Specific Language authoring, runtime and compile-time meta-programming and functional programming.
Who Should Learn Apache Groovy?
I am going to teach you everything you need to know to start using the Groovy programming language. This course is really designed for 2 different types of people and I think you will both benefit from it. If you’re a beginner programmer with a some experience in another language like Python or Ruby, this course is for you. Dynamic languages are generally thought of as easier for total beginners to learn because they’re flexible and fun. If you’re an existing Java Developer (Beginner or Experienced), this course is also for you. You will learn Groovy compliments the Java language and makes some of the complex tasks from Java concise and easy.
I have spent a lot of time putting together what I think is the most complete course on Groovy on the market today. Please take the time to watch the preview videos and If you like what you see, click that enroll button and I will see you inside!
Welcome to the complete Apache Groovy Developer Course. My name is Dan Vega and I will be instructor. I have been developing software for over 15 years now and I have a real passion for teaching and helping others. I use Groovy almost every single day and I can honestly tell you that I enjoy working with language and Groovy makes programming fun again.
I want to start off by thanking you for purchasing this course. I spent a lot of time developing what I think is one of the most complete courses on learning Groovy around. In this course we are going to walk through some of the basic fundamentals of the language. After that we are going to cover everything from closures to meta programming, testing, DSLs and so much more. I am taking a very hands on approach in this course. We are going to have a ton of quizzes and exercises to help reinforce the things that we learn in each section. After each exercise we are going to discuss the problem and walk through the solution together.
So I hope you enjoy this journey with me and if you have any questions please don’t hesitate to ask them.
In this lecture I want to take a few minutes and explain what Groovy is to those of you brand new to the language. If you’re not new to Groovy I still think you might learn a thing or two so let’s jump on in. Apache Groovy is a powerful, optionally typed and dynamic language, with static-typing and static compilation capabilities, for the Java platform aimed at improving developer productivity. The Groovy language is inspired by languages like Python, Ruby, and Smalltalk, making them available to Java developers using a Java-like syntax.
In this lecture we will walk through how to find and download all of the source code for this course. All of the source code for this code is available on Github and broken up into sections to follow along with the course.
In this lecture we will walk through the Groovy Website and look at all of the available resources to us. It is important to know how to find things especially when you are looking for answers. I am going to walk through the website and all of the documentation.
I don't know about you guys but I really like to use as many resources that are available to me as I can when I am trying to learn something. I love courses like this one as well YouTube videos, blogs, articles and even good old fashioned books. I want to spend a couple minutes and talk about a few books that have really helped me out. These are not required for the course by any means but I have read them and I think it would be wise to pick one or all of them up.
Groovy in Action (Second Edition)
Making Java Groovy
Programming Groovy 2
At the end of this course I have a section on additional resources. This will contain some links to websites, books, blogs, podcasts, YouTube videos or anything else I think might be of help to you.
In this lecture we are going to cover how to get the most out of this course. I have taught a few courses and I have taken a ton of them and I think one of the biggest keys to being successful with them is applying what you learn. To me this means you aren't trying to complete this course in a day. You are spending the time to go through the exercises and quizzes. I would even suggest taking this further if you can. Write your own sample scripts or applications to further understand the code that we are going through in each section. When you get comfortable enough create your scripts and applications and upload the github.
In this lecture we are going to talk about what we cover in this section. This section is all about getting started, setting up your development environment and making sure you know how to use the tools you have at your disposal.
In this tutorial we are going to install Groovy on Mac OSX by using one of my favorite tools. The Software Development Kit Manager (SDKMAN) is a great tool for managing parallel versions of software. If you are on Mac OSX you can still install Groovy manually but quite honestly I don't know why you would.
In this lecture we are going to install IntelliJ and then look at how to create a standard Hello, World project. You can use the community edition for this.
In this exercise you will create 3 different Hello World scripts.
So how do you think you did with that exercise? Now that you have had some time to take a look at it I want to go through a quick review and let you know how I would have solved that problem.
Time to review what we learned in this section.
In this lecture we are going to talk through how to use import statements to import packages and classes into your program.
In this lecture we are going to introduce classes. Classes are one of the most fundamental concepts of object oriented programming. We could spend hours talking about the building blocks of OOP but what we are going to talk about now is creating objects and using them.
In this lecture you going to create your own class and we are going to have a few rules for you to follow.
In this lecture we are going to review the previous exercise on creating your own class.
AST Transformations are awesome. In this exercise we are going practice using a few.
In this lecture we are going to review the exercise on AST Transformations.
In this lecture we are going to look at some of the basic operators that you will come across in Groovy.
We are going to cover what we learned in this section
Simple Data Types
In this lecture I just want to talk briefly about what we are going to learn in this section.
In this lesson we are going to talk about primitive data types in Java. To understand data types in Groovy we need to understand data types in Java
In this lecture we are going to talk more about Groovy data types. In Java every variable needs to be declared with a type and this is one place where Groovy is very different.
All about data types
In this lecture we are going to cover some of scenarios you are going to run into while working with numbers in Groovy.
In this lecture we are going to talk about this concept of Operator Overloading. We are going to look through the documentation and see what operator overloading is available to us and walk through some demos.
In this exercise we are going to learn how to implement operator overloading on our own classes.
In this lecture we are going to review our operator overloading exercise.
In this lecture we are going to look at working with Strings in Groovy. There are different ways to create Strings based on our needs and we will cover most of them here.
In this lecture we are going to cover the basics of regular expressions. Java has had support for regular expressions (or regex as it's often referred to as) since 1.4. These are a representation of a search pattern used to scan and match for text. While you can use them in Java there are certain situations where the become very complicated. Groovy adds three very helpful methods to the API. In this lecture we are going to cover those, some basics about constructing patterns and a short demo that will bring everything together for us.
In the last section we took a look at some basic data types in Java & Groovy. In this section we are going to dive into some complex data types also known as collections. If you have done any Java programming in the past you know that working with collections hasn’t always been easy. In fact Groovy took something complex in Java and made it easy to work with and that is one of the main reasons I took a look at Groovy in the first place. In this section we are going to take a look at ranges which might be new to some developers but they are very useful and easy to work with. We will also look into maps and lists but thanks to some GDK enhancements they also become very easy to work with.
In this lecture we are going to take a look at our first complex data type called a Range. Ranges allow us to define a list or "range" of items and move through them.
In this lecture we look at another data type called a list. Lists allow us to create lists of things and there is an easy to use API for manipulating these lists.
In this lecture we are going to look at the final data type of this section called a Map. A map allows us to create key / value pairs of data.
We are going to review the quiz on using collections.
We are going to begin our introduction to closures in this section. You can start to do some really cool things with closures and they are a fundamental concept in learning the Groovy programming language.
In this section we are finally going to dive into Closures. You aren’t going to get very far in Groovy before you start running into Closures. They are everywhere and a pretty big part of the language. In fact they are probably the key feature that has made Groovy as popular as it today. That is why this section is extremely important to understand and I hope you will take the time to really understand we go over here.
So what is a closure? A closure is just like a method except that it is a first class citizen of the language. When I have a method in a class we give it a name, it takes some arguments and it performs some actions. A closure will do the same thing but unlike a method a closure is an object and can be used or passed around your program.
In this lecture we are going to introduce you to closures. We will walk through how to create them and some of the basic syntax we use to construct closures.
A closure can accept parameters just like a method can. In this lecture we are going to look at all of the different ways a closure can accept parameters.
This is a quiz about the basics of using closures.
In this lecture we are going to dive into the documentation and look at some of the different methods we can perform on collections. We are also going to look at how to use a lot of these. These methods should start to make a lot more sense now that we understand how closures work.
In Groovy, currying refers to the concept of partial application. Currying in Groovy will let you set the value of one parameter of a closure, and it will return a new closure accepting one less argument.
In this lecture we look at what scopes are available to us in a Closure. The delegate of a Closure is an important concept and helps set them apart from lambdas.
In this exercise we are going to put what we learned in this section to the test. We have a bunch of exercises that should help us understand how to use closures a little better.
In this lecture we are going to review the exercise Using Closures.
In this lecture we will talk about our introduction into control structures.
Before we dive into the conditional structures like if, if / else or when we need to understand what the Groovy Truth is. This is because the expressions that are defined in those control structures need to evaluate ot a boolean and there is a fundamental difference how we handle this in Groovy compared to Java.
Understanding how Groovy evaluates expressions as truth is important. In this quiz we are going to give you a bunch of examples and you need to tell me if it evaluates to true or false.
In this lecture we dive into the conditional structures that you are going to use in Groovy.
- if/else if/else
- ternary / elvis
In this lecture we are going to look at the different looping constructs available to us in Groovy.
In this lecture we are going to get our first introduction to exception handling in Groovy. Exception handling in Groovy is pretty similar to Java with one big fundamental change and its a change I LOVE.
We are going to have a quick exercise to cover what we learned in this section.
Did you like this exercise? It was pretty short and sweet but we are starting to write more complete classes and this is really starting to get fun right?
Object Oriented Programming (OOP)
What is Object Oriented Programming (OOP) and why should I care about it? What are some of the concepts that we are going to cover in this section. Please remember that people have written books on this subject alone so we won't cover everything. This is an introduction to the terms and concepts to make you more familiar with them so you can spot them and use them.
We have talked about classes throughout this course but we really haven't had a chance to dive into the details. In this lecture we talk about how to create a class, declare fields and local variables.
Now that we have our class created and we know how to created fields it's time to move on to methods. In this lecture we are going to cover how to create and call constructors and methods.
In this lecture we are going to use IntelliJ and learn all about packages. When we create classes we need a way to organize them so our classes remain maintainable and packages give us that ability.
We are going to review the basic building blocks for creating classes.
In this lecture we are going to talk about inheritance. When you have behavior that might be common to many classes we create a class to hold this functionality and extend this "base" class from our other classes.
A JavaBean is just a standard
- All properties private (use getters/setters)
- A public no-argument constructor
- Implements Serializable.
Java provides a mechanism, called object serialization where an object can be represented as a
sequence of bytes that includes the object's data as well as information about the object's
type and the types of data stored in the object.
- Create a Java Bean
- Equivalent Groovy Bean
- Look at a Groovy Bean under the hood
- How to use Groovy Beans
- How to write your own getters / setters
- Direct field access
Metaprogramming is one of the highlights of Groovy.
The MOP (Meta Object Protocol) is a really big concept to understand when it comes to MetaProgramming. In this lecture we are going to define the MOP and explain what it is and how it is used.
Now that we have a little bit of an understanding of what the MOP is it's time to dive in a little further. We are going to learn how to customize the MOP using different hooks.
Every single class has an associated MetaClass. The MetaClass contains all of the methods & properties your class contains. Where the dynamic nature of Groovy comes into play is by manipulating that MetaClass and not the concrete class.
Just some basic question about what we are learning in this section.
Using the metaclass to add dynamic capabilities to our program is usually going to be the way to go. Sometimes we might prefer an alternative method that is a little more confined and not so application wide. In this lesson I want to take a look at this problem and show how categories help us solve it. There are also a few built in categories in the language and we will look at a demo of one today.
In this lecture we are going to look at a pattern called the Intercept / Cache / Invoke Pattern. This is a pretty solid performance pattern that we should be taking advantage of when we start dealing with missing methods.
We are going to review the Runtime Metaprogramming exercise