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Unity 5.x Game Development Projects

Explore the features of Unity 5 for 2D game development by building three amazing game projects
Packt Publishing
71 students enrolled
English [Auto-generated]
Explore and understand the vital role of sprites in 2D games
Move, animate, and integrate sprites into a 2D platform game
Set up User Interfaces (UIs) to keep track of the progress through the games
Apply 2D Physics to improve gameplay believability
Get to knowthe foundation of Level Design and how to quickly create 2Dmaps
Discover NPC design, event triggers, and AI programming
Create an epic strategy game, challenging yourself with all the skills you acquired in the book

Flexible, powerful, and full of rich features, Unity 5 is the engine of choice for AAA 2D and 3D game development. With comprehensive support for over 20 different platforms, Unity boasts a host of great new functions for making 2D games. Learn how to leverage these new options into awesome 2D games by building three complete game projects with the Unity game tutorials in this hands-on video.Get started with a quick overview of the principle concepts and techniques needed for making 2D games with Unity, then dive straight in to practical development.Build your own version of Super Mario Brothers as you learn how to animate sprites, work with physics, and construct brilliant UIs in order to create a platform game. Go on a quest to create a RPG game discovering NPC design, event triggers, and AI programming.Finally, put your skills to the test against a real challenge – designing and constructing a complex strategy game that will draw on and develop all your previously learned skills.

About The Author

Abdelrahman Saher graduated with a BSc in Computer Science in
2012. After graduation, he worked for the video game company
EverylPlays, where he participated in the programming of a couple of
mobile games. Later, in 2013, he moved into the challenging role of lead
programmer with the video game company Appslnnovate. Apart from his
full-time job, Abdelrahman recently started his own start-up video game
company called Robonite.

Francesco Sapio obtained his computer science and control
engineering degree from Sapienza University of Rome, Italy, with a
couple of semesters in advance, scoring summa cum laude; where he is
currently studying a master of science in engineering in artificial
intelligence and robotics.

He is a Unity3D and Unreal expert, a skilled game designer, and an
experienced user of the major graphics programs. He developed
Game@School (Sapienza University of Rome), educational game for high
school students to learn concepts of physics, and Sticker Book (series)
(Dataware Games), a cross-platform series of games for kids. In
addition, he worked as consultant for the (successfully funded
Kickstarter) game Prosperity – Italy 1434 (Entertainment Game Apps,
Inc), and for the open online collaborative ideation system titled
Innovoice (Sapienza University of Rome). Moreover, he has been involved
in different research projects such as Belief Driven Pathfinding
(Sapienza University of Rome), which is a new technique of pathfinding
in videogames that was presented as a paper at the DiGRA-FDG Conference
2016; and perfekt.ID (Royal Melbourne Institute of Technology), which
included developing a recommendation system for games.

He is an active writer on the topic of game development. Recently, he
authored the book Unity UI Cookbook (Packt Publishing) that teaches
readers how to develop exciting and practical user interfaces for games
within Unity, and a short e-guide What do you need to know about Unity
(Packt Publishing). In addition, he co-authored the book Unity 5.x 2D
Game Development Blueprints (Packt Publishing). Furthermore, he has also
been a reviewer for the following books: Game Physics Cookbook (Packt
Publishing), Unity 5.x by Example (Packt Publishing), and Unity Game
Development Scripting (Packt Publishing).

Francesco is also a musician and a composer, especially of
soundtracks for short films and video games. For several years, he
worked as an actor and dancer, where he was a guest of honor at the
theatre Brancaccio in Rome. In addition, he is a very active person,
having volunteered as a children’s entertainer at the Associazione
Culturale Torraccia in Rome.

Finally, Francesco loves math, philosophy, logic, and puzzle solving,
but most of all, creating video games — thanks to his passion for game
designing and programming.

Sprites – The Basic Element of 2D Game Development

The Course Overview

This video provides an overview of the entire course.

2D Mode and Custom Packages

This video will help you in setting up the project for 2D game development.

Dealing with Sprites

We need sprites to fill in our environment and also to display characters. 

Our Character Makes Its First Steps

In this video, we will create a character that will move on a platform across the x axis.

Animating a Sprite in Unity

Animating Sprites

In this video, we will be creating animations in Unity. 

The Animator Components and Controllers

Let’s see how to control the animation of any animated object.

The Game

This video will explain how to apply the walk animation when the player is moving. 

Dealing with 2D Physics

2D Physics

It is important to understand that 2D physics components will not interact with 3D physics components if both exist within the same scene. 

Letting the Character Move

In this video, we will learn how to use the 2D controller and the physic engine of Unity to let our character move. 

Building a Cool Level

We have to build a cool level for our fully animated and controllable character. 

Level Design

Tiled for 2D Level Design

In this video, we will work on levels. 

Approaching UI

Add some UI elements to indicate the player's health and score. 

Game Handler

In this video, we will create a C# script to make a script that makes our character interactable with the other elements. 

Adding Enemies

Now, we will add enemies to a level. 

Creating Your Own RPG

Role-Playing Games and Getting Ready

In this video, we will discuss tinkering with the Unity 2D engine and creating our own Role-Playing Games. 

Importing the Level

We need to play around with our new assets in Tiled. 

Splicing Our Sprites for Our Hero

We are going to splice our Spritesheet before we create our player object.

Creating and Dressing Up Our Hero

Let’s create the character and make it more interesting. 

Giving the Power of Movement to Our Hero

Our hero won't move unless we do something about it, so we will see how to do that in this video. 

Animating the Hero

Creating a script that moves the weapon and the shield items upward and then in a downward fashion to simulate a simple breathing look. 

AI and Pathfinding


Navigate a certain game object (AI character) around the scene by finding paths to overcome any obstacle in the way. 

Astar Algorithm in Unity

It is mainly used to find a proper, traversable path between two points. 

Using Pathfinders for Enemies

We can start adding AI characters in order to test what we have done so far. 

Tower Defense Basics

Tower Defense Games and Getting Ready

We will see how we can use Unity to create a Tower Defense game.

Setting Up a Scene and Creating a Map

First thing to do is to create the map where the game will take place. 


In this video, we will learn how to create the bullets that our towers will shoot against the enemies.


We will learn how to create the towers of our game. 


We will learn how to create the enemies for our Tower Defense game. 

User Interface for Tower Defense Game

Getting Ready and Designing the UI

Designing UI doesn't mean to just create the graphics but to decide where and how it will appear on the game screen. 

Creating a Live Counter

First thing to create is a lives counter, in order to keep track of the player’s number of lives. 

Implementing a Money System

We need a game element that is able to handle a money system, in which the amount of money can increase and decrease according to the player's actions. 

The Tower Seller

One of the key gameplay elements of a Tower Defense game is, of course, the ability to buy and place towers. 

Upgrading the Towers

Upgrading and selling the towers might be a little bit tricky 

Finishing Tower Defense Game

Getting Ready and Waypoints for Enemies

We are going to handle most of the logic remaining within a single script. 

Integrating the UI into the Game

We are going to see how to integrate the lives counter and the money counter. 

Placing the Towers

When the player buys a tower, they have the possibility to place it where they want to. To include this feature inside our game, we need to make some changes to our towers.

Creating an Enemy Spawner

Spawning enemies against the player can be done in many different ways. 

Finishing the Gameplay

Our game can have two outcomes: the player wins, by destroying all the enemies, or he fails in defending his fortress. 

Upgrading Towers

If you have reached this point, it means that there is just one thing missing from your game. 

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